Red Matter Armor
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| Red Matter Armor | |
|---|---|
| | |
| The full set. | |
| Name | Red Matter Armor |
| EMC Value | 14,548,992 |
| Mod Included | Equivalent Exchange |
Red Matter Armor is an upgraded version of Dark Matter Armor that offers 90% damage reduction rather than 80%, as long as you are wearing the full set. It can later be upgraded into Gem Armor. Confirmed weaknesses to the armor are fall damage, explosions, musket shots, and nukes.
It yields a 90% damage reduction and technically gives the player 2000 HP (1000 hearts). With a Red Katar, it takes 86 hits to kill somebody with a full set of this armour, and an Active Nano Saber, 100 hits, though it is heavily not advised as a Nano Saber will deplete before reaching 100 hits (unless you have a Lappack or other charging equipment). A Red Katar is the best melee weapon to defeat a person with this armour.
This armor's only proper weakness is explosions. Hyperkinetic Lens logically makes sense to be their worst nightmare if an opponent wields it, but if the user of the armour is flying, it is reasonably ineffective to an extent, depending on how far the user is from the ground. An (untested) alternative is a mining laser set to explode mode, as it causes equally powerful explosive damage for far less cost to make and fire.
Contents |
Trivia
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- In Tekkit 3.1 the Red Matter Leggings show part of a chestplate and boots instead of the Leggings, meaning when fully equipped with Red Matter Armor your legs will be exposed. This does not affect the armor's defensive capabilities in any way.
Recipe
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EMC value: 3,031,040
EMC: 4,849,664
EMC: 4,243,456
EMC: 2,424,832
Note: Red matter armor pieces do not have an EMC value in the game.
Usage
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Abyss Helmet
Infernal Armor
Gravity Greaves
Hurricane Boots
